Saturday, March 25, 2017

Canaanite Chariots Pass in Review!


... but first we have the last pair of the refurbished chariots to inspect up close!


These were the best painted of the set, and required the least work. 


The reins made from dark brown thread were part of the original models as received as well. 


The nice detailing on the quivers mounted on the cabs was also part of the original paint job. 

Most of the touch up on these was on the crew. 


A pair of Leaders, from bare lead supplied by Ken. 


The purple shield was another wood disc substitute.


Micron ink pen detailing in black on the figure in the foreground


and in purple for the other figure. 


Here at last is the full Canaanite Chariot contingent - ten vehicles strong!


This side view give a better idea of their diversity!


A bit of a fuzzy shot, but still impressive. The Canaanite Rehab project is completed!


Rear view... minus the abundant supply of ruts and horse droppings likely to have been left in their wake!

Sunday, March 19, 2017

Battle of Grossbeeren, August 23, 1813 - Scenario for Snappy Nappy for HAVOC XXXIII

I will be running this game at the HAVOC convention, held each Spring by Battle Group Boston in Shrewsbury, MA, on Sunday April 2nd, from 10 AM to 4 PM. This scenario was adapted from that for  Volley and Bayonet, by Martin Soilleux-Cardwell. George Nafziger's Napoleon at Dresden: The Battles of August 1813 was also a vital reference. The background to battle is covered there as well as in the aforementioned scenario's notes and also the Wikipedia article on the battle, so I won't repeat that information here. In brief, this battle occurred as Oudinot's force of 4 Army Corps was advancing on Berlin, around the same time as the Battles of Dresden, Katzbach, and Kulm. The usual troop ratio for Snappy Nappy per stand is  1 Infantry = 2000, 1 Cavalry = 750, 1 Artillery = 24 guns. For this battle I zoomed in 1 level, thus  1 Infantry stand = 1,000 1 Cavalry stand = 400, and 1 Artillery stand = 12 guns. Infantry and Cavalry units usually have two stands, Artillery only one.




Terrain Notes:
Stream is marshy banked and up to 6 feet deep, counts as Rough Terrain to cross.
The large dark green woods count as Severe terrain, the smaller light green forests as Rough.
The Windmill Height is Broken ground.
The building all represent Villages, except Gross Beeren, which counts as a Town.

Victory Conditions:
Game last 12 turns. At the end of the game, if either side hold both Gross Beeren and the Windmill Height with at least one infantry unit of Nervous status or better, they score a Major Victory, Decisive if there are at least 50% more enemy units than friendly units routed (removed from play) or retreated off the table. If neither side controls both features, but one side still has 50% more enemy than friendly units routed or retreated off the table, they score a Minor victory. Any other outcome is a draw.


"French" Deployment:

Bertrand starts deployed along Junsburg road, up to 8" on and within 6" either side of the road.

Reynier starts at the Southern Table edges on the two roads to Gross Beeren, in March Columns, up to 16" on and 4" either side of the roads.

Arrrighi's Cavalry Corps starts off the board. At the start of each turn the French side rolls two D10's - if the sum of the dice is less than or equal to the current turn number, then Arrighi arrives at the Spittendorf road, up to 6" onto the table, in March Columns.


Prussian Deployment:

Tauentzien starts deployed within 12" of Blankenfeld. His troops positions may be adjusted within that radius  *after* the player sees the dispositions of Bertrand's troops.

von Bulow (2 players) starts with the one stand unit of Jagers in Gross Beeren (which counts as in command as long as it stays in the Town regardless of distance from von Bulow). Half the Corps enters in March column along the Teltow and Heinersdorf roads, respectively, up to 8" on the table and 8" either side of the road. They may not move on the first tun of the game (historically, their arrival was much later.


IV Corps - Count Bertrand: Dashing
Unit Name
Rating
D10
STATUS
Italian Light Inf.
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Italian Line
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
2nd Italian Line
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
5th Italian Line
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
A   Italian 6# FA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Wurtt. Light Inf
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Wurtt. Line
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
8th Wurtt. Line
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
B  Wurtt 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Wurtt Guides (LC)
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
8e French Legere
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
5e French Ligne
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
81e French Ligne
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
E  French 6# HA
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
C French 12# FA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
D French 12# FA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT


VII Corps - Reynier:  Dashing
Unit Name
Rating
D10
STATUS
Saxon Jagers
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Saxon Footguard
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
IR Pr Friedrich
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
IR Konig
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
IR Prinz Xaver
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
IR Prz  Maximilian
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Saxon Chevauleg
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
A  Saxon 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
B  Saxon 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
10e French Leger
Veteran 6+

Bold
Firm
Nervous
Disrupted
Panic
ROUT
57e French Ligne
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Wurzburg Rgt CR
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
F  French 6# HA
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
E  French 12# FA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT


III Cavalry Corps - Arrighi:  Dashing
Unit Name
Rating
D10
STATUS
16e Chasseurs
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
4e Hussars
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
19e Dragoons
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
B French 6# HA
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT




IV Corps - Tauentzien:  Dashing
Unit Name
Rating
D10
STATUS
8th Reserve IR
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
7th Silesian Lwhr
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
8th Silesian Lwhr
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Rhein Landwehr
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Elbe Landwehr
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
2nd Westph Lwhr
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Branden Lwhr
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Neumark LWC
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st W. Pruss LWC
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
K  Prussian 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
L  Prussian 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
A Prussian 6# HA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT


III Corps - von Bulow:  Dashing
Unit Name
Rating
D10
STATUS
½ Prussian Schtz
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Pomeranian Gren
Elite
5+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st E Pruss IR
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
2nd E Pruss IR
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Reserve IR
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
2nd Reserve IR
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st W Pruss LW
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
4th W. Pruss LW
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
A Prussian 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
B Prussian 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
D Pruss  12# FA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Leib Hussars
Elite 5+

Bold
Firm
Nervous
Disrupted
Panic
ROUT
Konigin Dragoons
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Pomeran LWC
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT



Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st Pomerania IR
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Colberg IR
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
9th Reserve IR
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
10th Reserve IR
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
3rd Pomeran LW
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
4th Silesian LW
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
M Prussian 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
N  Prussian 6# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Russian 12# FA
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
C Prussian 6# HA
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
Brandenbrg Uhlan
Veteran
6+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
1st W Pruss Drag
Seasoned
7+
Bold
Firm
Nervous
Disrupted
Panic
ROUT
4th Silesian LWC
Conscript
8+
Bold
Firm
Nervous
Disrupted
Panic
ROUT